Pracuję z aplikacją, w której użytkownik wybiera wideo ze Zdjęć i przesyła je na serwer. Ponieważ moim serwerem jest serwer .Net, wideo zostaje obrócone. Wiem, że przyczyna problemu jest prawdopodobnie taka sama jak w przypadku obrazu (możesz odwołać się do mojej wcześniejszej odpowiedzi https://stackoverflow.com/a/10601175/1030951), więc szukałem go i otrzymałem kod do naprawy orientacja wideo, dostałem kod z RayWenderlich.com i zmodyfikowałem podążać drogą. Teraz moje wideo wyjściowe działa dobrze, ale wideo jest wyciszone. odtwarza, ale nie odtwarza dźwięku. Uprzejmie mi pomóż, jeśli czegoś brakuje.Jak naprawić problem z orientacją wideo w iOS
mijam słownika informacją -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
metody
- (void)fix:(NSDictionary*)pobjInfoDirectory withFileName:(NSString*)pstrOutputFileName
{
firstAsset = [AVAsset assetWithURL:[pobjInfoDirectory objectForKey:UIImagePickerControllerMediaURL]];
if(firstAsset !=nil)
{
//Create AVMutableComposition Object.This object will hold our multiple AVMutableCompositionTrack.
AVMutableComposition* mixComposition = [[AVMutableComposition alloc] init];
//VIDEO TRACK
AVMutableCompositionTrack *firstTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];
[firstTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, firstAsset.duration) ofTrack:[[firstAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:kCMTimeZero error:nil];
AVMutableVideoCompositionInstruction * MainInstruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
MainInstruction.timeRange = CMTimeRangeMake(kCMTimeZero, firstAsset.duration);
//FIXING ORIENTATION//
AVMutableVideoCompositionLayerInstruction *FirstlayerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:firstTrack];
AVAssetTrack *FirstAssetTrack = [[firstAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
UIImageOrientation FirstAssetOrientation_ = UIImageOrientationUp;
BOOL isFirstAssetPortrait_ = NO;
CGAffineTransform firstTransform = FirstAssetTrack.preferredTransform;
if(firstTransform.a == 0 && firstTransform.b == 1.0 && firstTransform.c == -1.0 && firstTransform.d == 0)
{
FirstAssetOrientation_= UIImageOrientationRight; isFirstAssetPortrait_ = YES;
}
if(firstTransform.a == 0 && firstTransform.b == -1.0 && firstTransform.c == 1.0 && firstTransform.d == 0)
{
FirstAssetOrientation_ = UIImageOrientationLeft; isFirstAssetPortrait_ = YES;
}
if(firstTransform.a == 1.0 && firstTransform.b == 0 && firstTransform.c == 0 && firstTransform.d == 1.0)
{
FirstAssetOrientation_ = UIImageOrientationUp;
}
if(firstTransform.a == -1.0 && firstTransform.b == 0 && firstTransform.c == 0 && firstTransform.d == -1.0)
{
FirstAssetOrientation_ = UIImageOrientationDown;
}
CGFloat FirstAssetScaleToFitRatio = 320.0/FirstAssetTrack.naturalSize.width;
if(isFirstAssetPortrait_)
{
FirstAssetScaleToFitRatio = 320.0/FirstAssetTrack.naturalSize.height;
CGAffineTransform FirstAssetScaleFactor = CGAffineTransformMakeScale(FirstAssetScaleToFitRatio,FirstAssetScaleToFitRatio);
[FirstlayerInstruction setTransform:CGAffineTransformConcat(FirstAssetTrack.preferredTransform, FirstAssetScaleFactor) atTime:kCMTimeZero];
}
else
{
CGAffineTransform FirstAssetScaleFactor = CGAffineTransformMakeScale(FirstAssetScaleToFitRatio,FirstAssetScaleToFitRatio);
[FirstlayerInstruction setTransform:CGAffineTransformConcat(CGAffineTransformConcat(FirstAssetTrack.preferredTransform, FirstAssetScaleFactor),CGAffineTransformMakeTranslation(0, 160)) atTime:kCMTimeZero];
}
[FirstlayerInstruction setOpacity:0.0 atTime:firstAsset.duration];
MainInstruction.layerInstructions = [NSArray arrayWithObjects:FirstlayerInstruction,nil];;
AVMutableVideoComposition *MainCompositionInst = [AVMutableVideoComposition videoComposition];
MainCompositionInst.instructions = [NSArray arrayWithObject:MainInstruction];
MainCompositionInst.frameDuration = CMTimeMake(1, 30);
MainCompositionInst.renderSize = CGSizeMake(320.0, 480.0);
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *myPathDocs = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@"mergeVideo-%d.mov",arc4random() % 1000]];
NSURL *url = [NSURL fileURLWithPath:myPathDocs];
AVAssetExportSession *exporter = [[AVAssetExportSession alloc] initWithAsset:mixComposition presetName:AVAssetExportPresetHighestQuality];
exporter.outputURL=url;
exporter.outputFileType = AVFileTypeQuickTimeMovie;
exporter.videoComposition = MainCompositionInst;
exporter.shouldOptimizeForNetworkUse = YES;
[exporter exportAsynchronouslyWithCompletionHandler:^
{
dispatch_async(dispatch_get_main_queue(), ^{
[self exportDidFinish:exporter];
});
}];
}
}
- (void)exportDidFinish:(AVAssetExportSession*)session
{
if(session.status == AVAssetExportSessionStatusCompleted)
{
NSURL *outputURL = session.outputURL;
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
if ([library videoAtPathIsCompatibleWithSavedPhotosAlbum:outputURL])
{
if ([self.delegate respondsToSelector:@selector(videoExported)])
[self.delegate videoExported];
}
}
firstAsset = nil;
}
Jesteś pewien, że to nie twój telefon iPhone jest wyciszony? – Peres
Tak, grałem w aplikację ze zdjęciami, grałem z dźwiękiem .. – HarshIT
sprawdź, czy to nie jest możliwe http://stackoverflow.com/questions/2814626/programatically-access-orientation-of-an-iphone-video –