Mam podstawową bibliotekę, której używam do malowania tekstu OpenGL i kiedy używam valgrind, aby upewnić się, że jest szczelna. Ciągle dostaję niezwykły błąd, który wygląda na mnie, jakby biblioteki linux C++ były wadliwe. Chciałbym zobaczyć, czy możecie wykryć mój błąd lub uwierzytelnić to, czego się obawiam, a to znaczy, że moje biblioteki C++ są wadliwe i wymagają wymiany. Kod jest bardzo prosty, ale wykorzystuje zarówno OpenGL, jak i FreeImage, więc niektóre linie nie będą miały sensu.Co oznacza ten błąd valgrind?
Oto fontsystem.h:
#ifndef FONTSYSTEM_H
#define FONTSYSTEM_H
/*
The Font System works by loading all the font images (max image size 32px^2) into memory and storing
the OpenGL texture ID's into an array that can be access at all times. The DrawString() functions will
search through the string for the specified character requested to draw and then it will draw a quad
and paint the texture on it. Since all the images are pre-loaded, no loading of the images at load time
is necessary, this is memory consuming but efficiant for the CPU. ALL functions WILL return a character
string specifing errors or success. A function will work as long as it can and when an error happens,
unless the error is fatal, the functions will NOT rollback changes! This ensures that during testing, a
very certain bug can be spotted.
*/
#include <cstdio>
#include <cstdlib>
#include <iostream>
#include <string.h>
#include <assert.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
#include <FreeImage.h>
#define REPORT(x) (std::cout<<x)
#define TIME clock()
class CFont
{
public:
CFont();
~CFont();
void DrawString(char *apString, int aiLetterSize, int aiX, int aiY);
void DrawString(long anNumber, int aiLetterSize, int aiX, int aiY);
void SetPath(char avPath[]);
void SetupFont(); // This function will load as many images as possible into memory.
private:
GLuint *mpTextIDs;
int *mpDrawIDs;
char *mpPath;
public:
CFont(const CFont& a):
mpTextIDs(a.mpTextIDs),
mpDrawIDs(a.mpDrawIDs),
mpPath(a.mpPath)
{
std::copy(a.mpTextIDs, a.mpTextIDs+128, mpTextIDs);
std::copy(a.mpDrawIDs, a.mpDrawIDs+128, mpDrawIDs);
std::copy(a.mpPath, a.mpPath + strlen(a.mpPath), mpPath);
}
CFont& operator=(const CFont& a)
{
GLuint *iTmpTex = new GLuint[128];
int *iTmpDraw = new int[1024];
char *vTmpPath = new char[4096];
delete[] mpTextIDs;
delete[] mpDrawIDs;
delete[] mpPath;
std::copy(a.mpTextIDs, a.mpTextIDs+128, iTmpTex);
std::copy(a.mpDrawIDs, a.mpDrawIDs+128, iTmpDraw);
std::copy(a.mpPath, a.mpPath + strlen(a.mpPath), vTmpPath);
mpTextIDs = iTmpTex;
mpDrawIDs = iTmpDraw;
mpPath = vTmpPath;
return *this;
}
};
#endif // FONTSYSTEM_H
tutaj jest fontsystem.cpp:
#include "fontsystem.h"
CFont::CFont()
{
mpTextIDs = new GLuint[128];
mpDrawIDs = new int[1024];
mpPath = new char[4096];
}
CFont::~CFont()
{
delete[] mpTextIDs;
delete[] mpDrawIDs;
delete[] mpPath;
}
void CFont::DrawString(char *apString, int aiLetterSize, int aiX, int aiY)
{
// Sanity check!
if(apString == NULL)
{
REPORT("{Gfx}["<< TIME<< "]Error: Drawing string is NULL! <Font System>\n");
return;
}
if(aiLetterSize <= 0)
{
REPORT("{Gfx}["<< TIME<< "]Error: Letter size is less than zero! <Font System>\n");
return;
}
// Search the string from most significant character to least significant.
int iSelectIndex = 0;
int iNumOfSymb = 0;
for(size_t i = 0; apString[i] != '\0'; ++i)
{
iSelectIndex = apString[i] >= '0' && apString[i] <= '9' ? (apString[i] - '0') :
apString[i] >= 'A' && apString[i] <= 'Z' ? (apString[i] - 'A' + 10) :
apString[i] >= 'a' && apString[i] <= 'z' ? (apString[i] - 'a' + 10) :
apString[i] == ' ' ? 36 : // This is a special case, This see's if the current character is a space or not.
-1;
if(iSelectIndex == -1)
{
return;
}
// Add the current selected character to the drawing array.
mpDrawIDs[i] = iSelectIndex;
++iNumOfSymb;
}
// Go through and draw each and every character.
for(size_t i = 0; apString[i] != '\0'/*static_cast<size_t>(iNumOfSymb)*/; ++i)
{
// Paint each qaud with the X,Y coordinates. After each quad has been successfully drawn,
// Add the size to the X coordinate. NOTE: Each character is square!!!
glBindTexture(GL_TEXTURE_2D, mpTextIDs[(uint)apString[i]]);
int yPos = apString[i] != 'q' || apString[i] != 'j' || apString[i] != 'y' ? aiY : aiY + (aiLetterSize/2);
glBegin(GL_QUADS);
glTexCoord2d(0, 0);
glVertex2d(aiX, yPos);
glTexCoord2d(1, 0);
glVertex2d(aiX + aiLetterSize, yPos);
glTexCoord2d(1, 1);
glVertex2d(aiX + aiLetterSize, yPos + aiLetterSize);
glTexCoord2d(0, 1);
glVertex2d(aiX, yPos + aiLetterSize);
glEnd();
// Now, increase the X position by the size.
aiX += aiLetterSize;
}
}
void CFont::DrawString(long anNumber, int aiLetterSize, int aiX, int aiY)
{
// Sanity Check!
if(aiLetterSize <= 0)
{
REPORT("{Gfx}["<< TIME<< "]Error: Letter size is less than zero! <Font System>\n");
return;
}
// Convert the supplied number to a character string via snprintf().
char *vTempString = new char[1024];
snprintf(vTempString, 1024, "%ld", anNumber);
// Next, run DrawString().
DrawString(vTempString, aiLetterSize, aiX, aiY);
}
void CFont::SetupFont()
{
// First Load The PNG file holding the font.
FreeImage_Initialise(false);
FIBITMAP *spBitmap = FreeImage_Load(FIF_PNG, mpPath, BMP_DEFAULT);
if(!spBitmap)
{
REPORT("{Gfx}["<< TIME<< "]Error: Was Unable to opne/decode font bitmap! <FreeImage>\n");
return;
}
// Do an image sanity check.
if(!FreeImage_HasPixels(spBitmap))
{
REPORT("{Gfx}["<< TIME<< "]Error: The font bitmap contains nothing! <FreeImage>\n");
return;
}
// Retrieve all the image data from FreeImage.
unsigned char *pData = FreeImage_GetBits(spBitmap);
int iWidth = FreeImage_GetWidth(spBitmap);
int iHeight = FreeImage_GetHeight(spBitmap);
size_t const ciCharWidth = iHeight;
size_t const ciCharHeight = iHeight;
// Cutup the PNG.
int iFontElementSize = (ciCharWidth*ciCharHeight)*4; // The first two numbers, are the dimensions fo the element, the last number (4) is the number of color channels (Red Green Blue and Alpha)
unsigned char *pElemBuff = new unsigned char[iFontElementSize]; // The temporary element buffer.
// Create all 37 OpenGL textures. 0-9 and A-Z and finally space (' ')
glGenTextures(128, mpTextIDs);
for (size_t iCharIdx = 0; 128 > iCharIdx; ++iCharIdx)
{
// Create character texture.
size_t const ciScanOfst = ciCharWidth * iCharIdx * 4;
for (size_t iScanLineIdx = 0; ciCharHeight > iScanLineIdx; ++iScanLineIdx)
{
memcpy(pElemBuff + ciCharWidth * iScanLineIdx * 4,
pData + ciScanOfst + iWidth * (ciCharHeight - iScanLineIdx - 1) * 4,
ciCharWidth * 4);
}
// Create The OpenGL Texture with the current Element.
glBindTexture(GL_TEXTURE_2D, mpTextIDs[iCharIdx]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, pElemBuff);
// Create the correct texture environment to the current texture.
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
}
// Do a little house cleaning!
delete[] pElemBuff;
FreeImage_Unload(spBitmap);
FreeImage_DeInitialise();
REPORT("{Gfx}["<< TIME<< "]Information: Font was created succesfully! <Font System>\n");
}
void CFont::SetPath(char avPath[])
{
mpPath = avPath;
}
Valgrind donosi co następuje:
Starting the FontSystem...
FontSystem Started!
==5058== Invalid free()/delete/delete[]/realloc()
==5058== at 0x402A8DC: operator delete[](void*) (in /usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==5058== by 0x8048F03: CFont::~CFont() (fontsystem.cpp:14)
==5058== by 0x8048DE0: main (main.cpp:13)
==5058== Address 0x804972f is not stack'd, malloc'd or (recently) free'd
==5058==
==5058==
==5058== HEAP SUMMARY:
==5058== in use at exit: 4,172 bytes in 3 blocks
==5058== total heap usage: 153 allocs, 151 frees, 135,457 bytes allocated
==5058==
==5058== 20 bytes in 1 blocks are still reachable in loss record 1 of 3
==5058== at 0x402A5E6: calloc (in /usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==5058== by 0x64DB3AD: _dlerror_run (dlerror.c:142)
==5058== by 0x444EC64: ??? (in /usr/lib/libGL.so.295.59)
==5058==
==5058== 56 bytes in 1 blocks are still reachable in loss record 2 of 3
==5058== at 0x402BE68: malloc (in /usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==5058== by 0x442860E: ??? (in /usr/lib/libGL.so.295.59)
==5058== by 0xBE872481: ???
==5058== by 0x4E45504E: ???
==5058==
==5058== 4,096 bytes in 1 blocks are definitely lost in loss record 3 of 3
==5058== at 0x402B454: operator new[](unsigned int) (in /usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==5058== by 0x8048EAC: CFont::CFont() (fontsystem.cpp:7)
==5058== by 0x8048D68: main (main.cpp:7)
==5058==
==5058== LEAK SUMMARY:
==5058== definitely lost: 4,096 bytes in 1 blocks
==5058== indirectly lost: 0 bytes in 0 blocks
==5058== possibly lost: 0 bytes in 0 blocks
==5058== still reachable: 76 bytes in 2 blocks
==5058== suppressed: 0 bytes in 0 blocks
==5058==
==5058== ERROR SUMMARY: 2 errors from 2 contexts (suppressed: 0 from 0)
Mam nadzieję, że chłopaki mogą mi pomóc ponieważ są to częste błędy we wszystkich moich programach. Jako programista nie bardzo podoba mi się subtelne, ale nieprzyjemne błędy.
Okazuje się, że funkcja "void CFont :: SetPath (char *)" powodowała błędy. To zabawne, jak małe rzeczy mogą powodować takie dziwne i kryptograficzne błędy. Teraz zmieniłem go na: 'void CFont :: SetPath (char * avPath) { assert (avPath! = NULL); jeśli (mpPath == NULL) { mpPath = new char [4096]; } std :: copy (avPath, avPath + strlen (avPath), mpPath); } ' – user1787379
Tak, to brzmi poprawnie (zakładając, że ciąg znaków" avPath "nigdy nie będzie dłuższy niż 4096 znaków łącznie z terminalem' \ x0'). I, być może, trzeba powiedzieć, że najlepszym rozwiązaniem byłoby zniesienie tablic znaków i użycie 'std :: string' zamiast tego. – jogojapan